I find myself often linking to specific resources in the course of discussion revolving around art and design, and since this is a blog that heavily revolves around those topics, I figured it would be more economical if I just put up a page listing all the different sources of reference that I’ve used and more importantly continue to use (because not all references have been equally of use).
In a roughly descending order of use:
I can’t begin to describe how important I believe the techniques and approach described within these pages and videos are in developing drawings that contain that most elusive aspect of figure drawing and figure design: life. Please, if you only have time to peruse one link on this list, this is the one. Figure drawing classes are irreplaceable, but I’d really even recommend reviewing his books and videos before taking such a class, as one may have very few opportunities to have a live model for study, and having these techniques in the back of your mind can only enhance and enrich what you’ll get out of those sessions, and get all your money’s worth from them. All of his books as seen on the site are available through Amazon.
This book I’ve already used as reference for developing a couple of the Photoshop methods I have outlined in two of my entries (so far) and may reference again. It contains one of the most complete presentations on the subject as I’ve seen, and it’s presented in a very technical way, for better or worse depending on how you tend to absorb information better (abstractly or technically). Curvilinear perspective isn’t as readily available when searched for as the much more common 1pt, 2pt, or 3pt perspective tutorials you can Google, so it’s inclusion here makes it a more than worthy addition to your library. As a bonus, the author includes some nice shorthanded techniques in the last chapter for those not as predisposed to going all-out for the spiders’ web of straightedge drawing that goes on for some of his more complicated techniques.
This one’s more of a cinematographer’s book, but it shares many points in common with traditional artistic concepts such as composition, use of color, line, shape, etc. It also has application towards sequential art, so if that’s your thing, then by all means it will accentuate one who already has a grounding in the basics from an art or design class.
I’ll continue to add more resources and links to this list as I feel necessary. Hope you find them as productive as I have, if you end up using them yourself.